Bigga Gun Gunpowdaz. Final Thoughts Bigga, Flashier and more Orkyier than ever. As the great old Pedo H Bear himself once said "It's a coming Gunpowder is a slow unwieldy weapon and units that use it fire slowly and take time to get into formation.
When using gunpowder you want to let the units get set up, leave skirmish off and not move them until you absolutely have to, so they can volley fire uninterrupted and as quickly as possible. The second thing to remember about gunpowder is that it scares the crap out of the enemy. Any enemy that take casualties from gunpowder units suffers a large morale penalty and they will rout quite easily,.
Gunfire also inflicts great damage on armoured and unarmoured units alike as it goes stight though armor. Muskets are deadliest at this as they can pierce any armor. Aquebusiers are less powerful against armor than musketeers but still far better than most things, and handgunner bullets are the weakest armor piercers.
Massed heavy infantry are exactly the sort of target gunners should be used against as they are slow to reach the musketeers and heavily armoured.
When using gunpowder you can and will hit your own troops. That said you usually have to accept a certain amount of friendly causalities when using guns as their tactics usually have them behind something else. Gunpowder infantry should be deployed in two ranks.
This way they can bring the maximum amount of guns to bear on the enemy and they reload very quickly. In three rows the front gunners wait until the previous front rank has moved to the rear and started to reload before they fire. In two ranks the front rank simply steps to the side moving directly to the back and reloads while the front fires.
Then that row moves and so on. The guns will stay far more organised and will fire much more quickly in two ranks. In more than three rows less men are firing at once and the third rank and ones further back will not shoot, making their volume of fire less than it could be and wasting their potential.
You should only deploy gunpowder infantry this way when they are firing into a narrow frontage. Gunpowder infantry use a revolving fire style where the front rank shoots and then reloads. They then run to the back and the front rank fire and the cycle repeats. The front rank usually will not shoot until the previous front rank is in position at the back and facing the front, which is why two ranks are best. This takes a few seconds, which is why gunpowder must be kept still.
Gunpowder, because of its slowness and setup time must be used with another unit to protect them, unless you have so many gun units you can shoot the enemy to pieces before they even get close. Pikemen are the classic choice for this, together musketeers and pikemen for the infamous pike and shot formation.
If you are facing fast cavalry have the pikemen in front of the musketeers. Or just to the side to intercept their charge. Musketeers are exempt from this rule as they have such a huge range and kill morale so they can rout archers before they can do much damage. Any infantry that can hold a line, like heavy swordsmen, spearmen or even knights can be used instead of pikes. Having cavalry on the flanks to intercept them is a good idea too.
For the Turks, Janissary musketeers and archers are a deadly combination. Im not the brightest star in the sky unfortunately. Thank you again Lusted December 06, , PM 6.
Re: changing gunpowder dates Moved to Text Editing and Scripting. December 08, , PM 7. Re: changing gunpowder dates Hmm December 08, , PM 8. Re: changing gunpowder dates You know what, there probably is a way to do this, unfortunately I'm the wrong person to ask how to do it.
Upgrade them via a Gunsmith and then a munitions factory and no they can also be made at castles, alchemist labs just increase the weapons effectiveness in combat. Originally posted by S. Dont cry mate This can depend on the faction you play. For example, if you play the Byzantine Empire, you'll have very limited access to gunpowder units because they don't have much in their roster.
If you play as the Turks, or a Western European faction, you'll have alot more options. Still, gunpowder isn't very effective on an infantry scale, so I usually just stick to swords and arrows. Save the gun powder for cannons. To obtain infantry, you must build up the barracks in your cities. To build cannons, you must build cannon foundries. You have to upgrade the city barracks all the way in order to get gunpowder infantry units For the English anyway. User Info: FIoyd. Around User Info: pointyhair Just depends on how fast you go in the game,when you have all the buildings of infantry and archers you should be able to use guns.
User Info: sinarahim. Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status Medieval 2 The Americas how or where do you disembark army?
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